Blog post

Why P scales as C*V^2*f is so obvious

[Warning: Math and physics alert! Math and physics alert!] I think that you've all seen this equation before:P = a * C * V2 * f

Authored by Taylor IoT Kidd Last updated on 09/28/2016 - 15:57

A Quick Chat with Peach Pellen of Black Gate Games at GDC 2015

Eric Mantion has a quick chat with the evangelist of Black Gate Games Peach Pellen.

Authored by Gerald M. (Intel) Last updated on 09/28/2016 - 15:57

Put your Player in the Game: Intel® RealSense™

If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.

Authored by admin Last updated on 09/28/2016 - 15:57
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Authored by Asaf Shelly Last updated on 09/28/2016 - 15:57
Blog post

Introducing Intel Ultrabook™ – Part One

In all my years in college I have used a laptop PC. Recently, I’ve been tempted to get a MacBook Air Pro because of its light-weight and stylish look.

Authored by Jules Alfani (Intel) Last updated on 09/07/2016 - 14:23

Ultrabook™ Touchscreen - A Hands-on Approach

Sometimes it’s all about the hands-on approach. Develop a new class of exciting applications with the new generation of touch enabled Ultrabooks. It’s not only touching, it’s moving!

Authored by admin Last updated on 08/19/2016 - 12:16

Ultrabook 2 in 1

Develop and test the whole range of applications on one and only device – the convertible Ultrabook™. Intel® Developer Zone – everything to get you started!

Authored by Jerry Baugh (Intel) Last updated on 08/19/2016 - 12:16
Blog post

n-bodies: a parallel TBB solution: parallel code: a fresh look using recursive parallelism

When last I had a chance to play with this code, I experimented with usi

Authored by Last updated on 08/15/2016 - 12:53
Blog post

Fun with Locks and Waits - Performance Tuning

At times threaded software requires some critical sections, mutexes or locks.   Do developers always know which of the objects in their code has the most impact?   If I want to examine my software

Authored by David Mackay (Intel) Last updated on 08/15/2016 - 12:45
For more complete information about compiler optimizations, see our Optimization Notice.