Article

Real-Time Texture Streaming & Decompression

Introduction
Authored by admin Last updated on 07/05/2017 - 15:30
Article

Optimizing DirectX* 8.0 Vertex Shaders

Optimizing DirectX* 8.0 Vertex Shaders
Authored by admin Last updated on 06/07/2017 - 12:14
Article

The 3D Production Pipeline for Games: Getting it There

The Challenge of Animating the Artist's Dream

Authored by Steve Pitzel (Intel) Last updated on 04/26/2017 - 15:48
Article

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Authored by admin Last updated on 06/01/2017 - 11:21
Article

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Authored by Daniel Pohl (Intel) Last updated on 06/07/2017 - 12:15
For more complete information about compiler optimizations, see our Optimization Notice.