Blog post

My solution of the Intel Accelerate Your Code 2013 Summer

Intel® Accelerate Your Code Summer 2013

Authored by alexkas Last updated on 06/14/2017 - 15:50
Article

What's New? Intel® Threading Building Blocks 4.2

One of the best known C++ threading libraries Intel® Threading Building Blocks (Intel® TBB) was recently updated to a new release 4.2.

Authored by Kirill R. (Intel) Last updated on 06/07/2017 - 09:58
Blog post

What’s new in Intel® Threading Building Blocks 4.2 update 1?

Intel® Threading Building Blocks (Intel® TBB) was recently updated to version 4.2 update 1. This blog post points out some of the new features.

Authored by Kirill R. (Intel) Last updated on 06/14/2017 - 15:38
Article

A Parallel Stable Sort Using C++11 for TBB, Cilk Plus, and OpenMP

This article describes a parallel merge sort code, and why it is more scalable than parallel quicksort or parallel samplesort. The code relies on the C++11 “move” semantics.

Authored by Arch D. Robison (Intel) Last updated on 06/07/2017 - 10:37
Article

Getting Started with Intel® Integrated Native Developer Experience

Intel® Integrated Native Developer Experience (Intel® INDE) is a powerful cross-platform framework for creating applications for Android* and Windows* devices.

Authored by Egor C. Last updated on 06/07/2017 - 12:15
Article

Parallel Android* Applications for 64-bit architecture with Intel® TBB

Recently, the new Android L 64-bit OS became available.

Authored by admin Last updated on 02/24/2017 - 12:06
Article

Calculation of pi with Intel® Threading Building Blocks

Many Android* devices have processors with more than one core and knowing how to develop multithreaded applications has become important in the mobile industry.

Authored by EGOR C. (Intel) Last updated on 02/24/2017 - 12:06
Video

Enhance Computing Taylor Series Expansion with Intel® Compiler and Intel® Threading Building Blocks

We optimized a version of a Taylor Series Expansion using the Intel® Compiler and Intel® Threading Building Blocks (Intel® TBB).

Authored by robert c. Last updated on 06/14/2017 - 08:45
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay Download Article and Source Code
Authored by Dr. Michael J. Gourlay Last updated on 04/26/2017 - 14:48
For more complete information about compiler optimizations, see our Optimization Notice.