The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
by Jason Bestimt & Bryant Freitag
by Vittorio Accomazzi - Cedara Software Corporation
June 2008© 2008, Id Software, Inc.
Soft-body physics is an increasingly popular feature in videogames. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.
The Challenge of Animating the Artist's Dream
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