Article

Real-Time Texture Streaming & Decompression

Introduction
Authored by admin Last updated on 01/24/2018 - 12:12
Article

MMX™ Technology Manuals and Application Notes

Introduction
Authored by admin Last updated on 01/24/2018 - 12:12
Article

The 3D Production Pipeline for Games: Getting it There

The Challenge of Animating the Artist's Dream

Authored by Steve Pitzel (Intel) Last updated on 01/24/2018 - 12:12
Article

Impostors Made Easy

Introduction
Authored by Last updated on 01/24/2018 - 12:12
Article

Real-time Shadow Casting Using Shadow Volumes

by Jason Bestimt & Bryant Freitag

Authored by Last updated on 01/24/2018 - 12:12
Article

Voxel-Based Graphics on Intel Architectures

by Vittorio Accomazzi - Cedara Software Corporation

Authored by Last updated on 01/24/2018 - 12:12
Article

Simulating Cloth for 3D Games

At the Game Developers Conference in March 2000, I presented my implementation of two techniques for simulating cloth. I was pointed to another, more recent, technique by someone who attended the class. In this paper I'll recap what I presented about at the conference and include information about the newer technique. Hopefully you'll be able to take the ideas I present here and add some level of...
Authored by Last updated on 01/24/2018 - 12:12
Article

Using NURBS Surfaces in Real-time Applications

Alternatives to Polygonal Models
Authored by Last updated on 01/24/2018 - 12:12
Article

Rendering to Texture Surfaces Using Microsoft DirectX7* API

by Kim Pallister

Authored by Kim Pallister (Intel) Last updated on 01/24/2018 - 12:12
Array