by Steve Pitzel
June 2008© 2008, Id Software, Inc.
By Mike Krazanowski
Soft-body physics is an increasingly popular feature in videogames. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.
by Vittorio Accomazzi - Cedara Software Corporation
by Jason Bestimt & Bryant Freitag
Updated DirectX* 11 Sample Available!!!
The multi-threading techniques employed in Microsoft's latest release preview the possibilities in future business and entertainment software where processor-intensive tasks performed in parallel will give developers abundant opportunities to model and depict natural-world phenomena.
by Kim Pallister
For more complete information about compiler optimizations, see our Optimization Notice.