17 Matching Results
In this second article of a three-part series, I configure a scene using Intel RealSense technology to manipulate the color and position of simple Unity* 3D assets—spheres, in this example.
This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
By John WesolowskiDownloads
How To Plan Optimizations with Unity* [PDF 2.15MB]
The Unity gaming engine now supports x86 on Android, here is how you add support to your games and applications.
Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
Follow Product Manager
- 1 of 2
For more complete information about compiler optimizations, see our Optimization Notice.