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How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Authored by admin Last updated on 08/18/2017 - 11:08
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Unity* 3D Touch GUI Widgets

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Authored by admin Last updated on 08/18/2017 - 11:08
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Using Touch Gestures to Influence Physics Parameters in Unity* 3D with TouchScript

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Authored by admin Last updated on 08/18/2017 - 11:08
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Unity* Resource Center for x86 Support

 

Authored by Mitchell L. (Intel) Last updated on 08/18/2017 - 11:08
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Using Unity* 3D Standard GUI with TouchScript Assets

By Lynn Thompson

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Authored by Jerry Baugh (Intel) Last updated on 08/18/2017 - 11:08
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Contest Winners Combine Augmented Reality with an Encyclopedia with ARPedia*

By Garret Romaine
Authored by Jerry Baugh (Intel) Last updated on 08/18/2017 - 11:08
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Intel® RealSense™ SDK Gesture Sequences Implemented in Unity* 3D

In this second article of a three-part series, I configure a scene using Intel® RealSense™ technology to manipulate the color and position of simple Unity* 3D assets—spheres, in this example.
Authored by admin Last updated on 08/18/2017 - 11:08
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An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
Authored by admin Last updated on 08/18/2017 - 11:08
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Game Development with Unity* and Intel® RealSense™ Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Authored by Biswanger, Gregor Last updated on 08/18/2017 - 11:08
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Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
Authored by admin Last updated on 08/18/2017 - 11:08
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