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Article

Intel® RealSense™ SDK Gesture Sequences Implemented in Unity* 3D

In this second article of a three-part series, I configure a scene using Intel RealSense technology to manipulate the color and position of simple Unity* 3D assets—spheres, in this example.
Authored by admin Last updated on 07/31/2015 - 08:03
Article

Game Development with Unity* and Intel® RealSense™ 3D Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Authored by Gregor Biswanger Last updated on 07/31/2015 - 08:00
Article

An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
Authored by admin Last updated on 07/31/2015 - 07:50
Article

Unity* Resource Center for x86 Support

 

Authored by Mitchell Lum (Intel) Last updated on 04/13/2015 - 11:44
Article

Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
Authored by admin Last updated on 03/04/2015 - 11:28
Article

How To Plan Optimizations with Unity*

By John Wesolowski

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How To Plan Optimizations with Unity* [PDF 2.15MB]

Authored by admin Last updated on 01/20/2015 - 07:45
Article

Adding x86 Support to Android* Apps Using the Unity* Game Engine

The Unity gaming engine now supports x86 on Android, here is how you add support to your games and applications.
Authored by TRAPPER M. (Intel) Last updated on 12/11/2014 - 11:39
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao Wei (Intel) Last updated on 11/05/2014 - 11:05
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Authored by admin Last updated on 10/31/2014 - 09:22
For more complete information about compiler optimizations, see our Optimization Notice.