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Intel® Media Software Development Kit v2.0 Gold Release Notes

Release notes for 2.0 release of Intel® Media Software Development Kit (Intel® Media SDK). Intel® Media SDK is a software development library that exposes the media acceleration capabilities of Intel platforms for decoding, encoding & video preprocessing.
Authored by admin Last updated on 11/06/2014 - 21:50
Article

HD Graphics Quick Reference Guide

Quick Reference Guide to Intel® HD Graphics.
Authored by admin Last updated on 11/06/2014 - 21:54
Article

Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Authored by admin Last updated on 11/12/2014 - 12:36
Article

Intel Media Developers Guides

This document provides development hints and tips to help developers have a great experience creating, editing, and consuming media content on Intel® Processor Graphics.
Authored by eric-sardella (Intel) Last updated on 11/06/2014 - 21:52
Article

Footstep Navigation

Navigation is an essential ability of autonomous virtual characters. In this paper, we propose a detailed, biomechanically inspired model of how a character can move, outputting footsteps to an animation system.
Authored by Shawn Singh Last updated on 11/12/2014 - 13:26
Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by robert-adams (Intel) Last updated on 11/07/2014 - 14:03
Article

Get a Shave and a Haircut*: CG Hair and Fur

Realistic hair and fur is one of the biggest challenges facing computer graphics artists and programmers. In this article I will delve into a wonderful tool called Shave and a Haircut* which currently is widely used to create realistic hair and fur.
Authored by admin Last updated on 08/12/2013 - 08:35
Article

OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by robert-adams (Intel) Last updated on 11/07/2014 - 14:18
Article

OpenSimulator Virtual World Server Case Study (part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.

Authored by robert-adams (Intel) Last updated on 11/07/2014 - 14:17
Article

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
Authored by admin Last updated on 11/12/2014 - 13:38
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