英特尔® 高级矢量扩展指令集简介

英特尔® 高级矢量扩展指令集(英特尔® AVX)是在英特尔® 架构 CPU 上执行单指令多数据 (SIMD) 运算的指令集,这些指令扩展了之前的 SIMD 产品(MMX™ 指令和英特尔® SSE),本文概述了 AVX 指令集。
Authored by admin Last updated on 06/01/2017 - 11:35

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Authored by Raghu Muthyalampalli (Intel) Last updated on 06/07/2017 - 12:19

An Overview of Procedural Fire

How to model procedurally spreading fire
Authored by admin Last updated on 06/07/2017 - 12:22

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Authored by Jeffrey Andrews (Intel) Last updated on 06/01/2017 - 11:22

3D gaming on Intel® Integrated Graphics

This article talks about the playability aspects of 3D games on the Intel Integrated Graphics and how the features of the graphics hardware has evolved from older generation to the current generation to make the 3D game play experience a lot better.
Authored by Lakshminarasimhan Ranganathan (Intel) Last updated on 06/07/2017 - 12:18

Quake Wars* Gets Ray Traced

Light It Up! Quake Wars gets real-time ray traced.
Authored by Daniel Pohl (Intel) Last updated on 06/07/2017 - 12:15

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Authored by Jennifer J. (Intel) Last updated on 06/07/2017 - 12:16

Havok Talks Simulating Real-World Physics

By Lee Purcell

Authored by admin Last updated on 06/07/2017 - 12:25

A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader

By Mike Krazanowski

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Authored by admin Last updated on 06/14/2017 - 13:18

Microsoft Flight Simulator X SOARS to New Heights with Multi-Threading

The multi-threading techniques employed in Microsoft's latest release preview the possibilities in future business and entertainment software where processor-intensive tasks performed in parallel will give developers abundant opportunities to model and depict natural-world phenomena.
Authored by admin Last updated on 06/07/2017 - 12:18
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