GDC Session Content

Authored by Steve Pitzel (Intel)

Intel engineers spoke at a number of sessions at the 2007 Game Developers Conference. Here are some of the presentations we delivered at GDC.

Last updated on 09/06/2013 - 18:26

Real-Time Texture Streaming & Decompression

Authored by 0
Introduction Last updated on 08/21/2012 - 13:29

Integrated Graphics for UMD

Authored by 0
Introduction Last updated on 08/14/2012 - 23:24

Intel® Digital Media Software Enabling Kit v2.1

Authored by admin

The Intel® Digital Media Software Enabling Kit v2.1 enables you to debug, test, and validate your networked digital media applications and devices.

Last updated on 09/06/2013 - 18:26

Intel Game Demo Contest Winners

Authored by admin

Last updated on 09/06/2013 - 18:26

Common Misconceptions of Intel® Integrated Graphics

Authored by Chuck De Sylva (Intel)
Intel® GMA X3000 Integrated Graphics Tech Update Last updated on 06/14/2013 - 16:10

Intel® GMA 3000 and X3000 Developer's Guide

Authored by Chuck De Sylva (Intel)
Latest Intel Graphics Developer's Guide Last updated on 07/30/2013 - 16:21

Real-Time Shadow Maps on Mainstream Graphics Hardware

Authored by Deleted user
Abstract Last updated on 08/18/2013 - 12:35

High Dynamic Range Environment Mapping On Mainstream Graphics Hardware

Authored by Deleted user
This white paper discusses the use of High Dynamic Range Imagery rendering utilizing Reinhard’s tone mapping calculation and floating point textures on the Intel® 965 Express Chipset and Mobi Last updated on 08/18/2013 - 12:10