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Article

Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology

Datatype color conversions are a common requirement in 3-D application pipelines.

Authored by admin Last updated on 08/15/2016 - 08:23
Article

Optimization of Image Processing Algorithms: A Case Study

High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Authored by guy-ben-haim (Intel) Last updated on 08/15/2016 - 08:23
Article

Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate Algorithms

This paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
Authored by admin Last updated on 08/12/2016 - 07:38
Article

OpenSimulator Virtual World Server Case Study (part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.

Authored by robert-adams (Intel) Last updated on 07/14/2016 - 14:18
Article

Quick Reference Guide for Intel® Core™ Processor Graphics

Current Quick Reference Guide to Intel Graphics.
Authored by ROLAND H. (Intel) Last updated on 07/14/2016 - 12:58
Article

英特尔® 酷睿™ 处理器显卡快速参考指南

英特尔显卡当前快速参考指南。
Authored by ROLAND H. (Intel) Last updated on 07/14/2016 - 12:58
Article

Intel® Core™ Processor Graphics. Краткое справочное руководство

Current Quick Reference Guide to Intel Graphics.
Authored by Daria Potanina (Intel) Last updated on 07/14/2016 - 12:58
Article

3D Graphics Optimizations for ARM Architecture

Introduction
Authored by admin Last updated on 07/06/2016 - 06:18
Article

DirectX Constants Optimizations for Intel Integrated Graphics

by Katen Shah, Luis Gimenez , Arzhange Safdarzadeh

Authored by Arzhange Safdarzadeh (Intel) Last updated on 07/06/2016 - 06:18
Article

Fluid Simulation for Video Games (part 11)

This is a series on fluid simulation for games. This article explains how to model flames and smoke as a single continuous process.
Authored by Dr. Michael J. Gourlay Last updated on 07/06/2016 - 06:18
For more complete information about compiler optimizations, see our Optimization Notice.