Filters

Article

No Moving Parts: The Promise of Solid-State Drives

Intel® SATA Solid-State Drives (Intel® SSDs) are providing huge productivity boosts for programmers, blazingly fast load times for gamers, and redefining storage paradigms across the industry. Read about how Intel SSDs are changing the gaming industry.
Authored by admin Last updated on 05/15/2017 - 13:35
Article

A Landmark in Image Processing: DMIP

By Lee Purcell

Download PDF

Authored by admin Last updated on 05/15/2017 - 13:35
Article

3D Lighting in Softimage

This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
Authored by admin Last updated on 05/15/2017 - 13:33
Article

The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
Authored by admin Last updated on 05/15/2017 - 13:33
Article

Composer crashes CG world, adds depth to digital images

Interview with inspired artist Justin Lassen, the composer of the enigmatic and enchanting Synaesthesia, a new experiment in hearing pictures and seeing sound.
Authored by admin Last updated on 05/15/2017 - 13:33
Article

ScienceSim: A virtual environment for collaborative visualization and experimentation

ScienceSim is a virtual environment that can be used as a tool for visualization, education, training and scientific discovery. This article provides an introduction to ScienceSim.
Authored by admin Last updated on 05/15/2017 - 13:33
Article

Creating Faux 3D Parallaxing Effects in Adobe* Flash*

By Patrick Fram
Authored by admin Last updated on 05/15/2017 - 13:33
Article

Restless Entities Never Sleep: The Back End of Warhammer* Online: Age of Reckoning*

Running vast server farms underlying Warhammer Online cost-effectively requires using each server’s resources efficiently. This article describes the challenge Mythic Entertainment faces of coordinating hundreds of servers spread across the world.
Authored by admin Last updated on 05/15/2017 - 13:32
Article

Creating UVs for Characters in Autodesk Maya*

UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
Authored by admin Last updated on 05/15/2017 - 13:32
Article

Simulating Real-world Film Lighting Techniques in 3D

An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
Authored by admin Last updated on 05/15/2017 - 13:32
For more complete information about compiler optimizations, see our Optimization Notice.