Intel® XDK Cross-Platform Development Environment for Mobile Games

Use Intel® XDK to build multi-OS games in an integrated development environment that enables designing, debugging, building & delivering games quicky to many app stores!

Authored by admin Last updated on 08/25/2016 - 08:09
Blog post

Baker's Dozen of Technical Papers and Blogs Published on Parallel Programming Community

There has been a significant flurry of activity in the Parallel Programming Community.

Authored by Kathy F. (Intel) Last updated on 08/15/2016 - 12:59
Blog post

Analyseur de performances Intel

Gagnez des nouveaux cients et préparez vos logiciels pour les ordinateurs portables de plus en plus utilisés par les joueurs nomades.

Authored by anthony-charbonnier (Intel) Last updated on 08/15/2016 - 12:50
Blog post

Version 1.2 of the Smoke Tech Demo released for download

Authored by artigupta (Intel) Last updated on 08/15/2016 - 12:47

Fast Color Conversion Using Streaming SIMD Extensions and MMXT Technology

Datatype color conversions are a common requirement in 3-D application pipelines.

Authored by admin Last updated on 08/15/2016 - 08:23
Blog post

Sun + Intel + OpenSolaris + 2 Years = The Year of Core

Today is the second anniversary of the Sun and Intel joint agreement to optimize the Solaris operating system for Inte

Authored by David Stewart (Intel) Last updated on 08/15/2016 - 08:23

Optimization of Image Processing Algorithms: A Case Study

High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Authored by guy-ben-haim (Intel) Last updated on 08/15/2016 - 08:23

Using Intel® Streaming SIMD Extensions and Intel® Integrated Performance Primitives to Accelerate Algorithms

This paper examines how to use Intel® SSE to accelerate an image processing application, how to take advantage of it using compiler directives for optimal SIMD code generation, and how to employ Intel® IPP to fully exploit SIMD acceleration.
Authored by admin Last updated on 08/12/2016 - 07:38

利用OpenCL 2.0实现基于GPU的快速分类算法

在本短视频里,您可以学习如何利用OpenCL 2.0实现基于GPU的快速分类算法。

Authored by Jeff X. (Intel) Last updated on 08/02/2016 - 23:41

Render Rocket's CEO Ruben Perez on Cloud Rendering

Render Rocket’s CEO, Ruben Perez talks with Steve Waskul about leveraging cloud rendering services to help control costs, minimize capital expenditures, and streamline the production pipeline.

Authored by RITIKA A. Last updated on 07/26/2016 - 11:18
For more complete information about compiler optimizations, see our Optimization Notice.