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Creating a Particle System with Streaming SIMD Extensions

by William Damon

Authored by Last updated on 10/20/2016 - 16:19
Article

Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

by Geoff Koch

Introduction

Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

Authored by Last updated on 10/20/2016 - 16:19
Article

An Overview of Procedural Fire

How to model procedurally spreading fire
Authored by admin Last updated on 09/28/2016 - 15:58
Article

An Overview of How to Accurately Model Procedurally Spreading Fire

The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
Authored by Hugh Smith (Intel) Last updated on 09/28/2016 - 15:58
Article

Ensuring the Benefits of Zone Rendering with Intel® Extreme Graphics

 

Authored by admin Last updated on 09/28/2016 - 15:57
Article

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
Authored by admin Last updated on 09/28/2016 - 15:57
Article

A More Accurate Volumetric Particle Rendering Method Using the Pixel Shader

By Mike Krazanowski

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Authored by admin Last updated on 09/28/2016 - 15:57
Article

Boost Game Performance With Threads

How to use functional decomposition to get better performance by using all your processor cores-while making only small changes to your existing code.

Andrew Binstock

Authored by admin Last updated on 09/28/2016 - 15:57
Video

Interview with Bill Westenhofer

Two-time Oscar winner Bill Westenhofer joins Steve Waskul in this discussion about visual effects, recent events, and the impact of SIGGRAPH and technology.

Authored by RITIKA A. Last updated on 09/10/2013 - 12:18
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