Episode 3 of the “Hands-On Workshop (HOW) series on parallel programming and optimization with Intel architectures” introduces data parallelism and automatic vectorization.
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
I have a question about the MOV CR8 instruction.
What's New? describes features and changes since the previous release.
Release Notes include important information, such as
Revision 25 of the instruction set extension document was released, now including a change-log.
Intel® AVX-512 is the new instruction set extension for SIMD. Robert shares how it offers unique benefits, especially for financial applications.
Intel® C++ Compiler 17.0 starts supporting virtual vector functions.