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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Orion Granatir (Intel) Last updated on 07/23/2016 - 06:38
Blog post

Intel presente no SECOMP 2013 da UNIFEI

Authored by Luciano Palma (Intel) Last updated on 07/23/2016 - 06:28
Blog post

SIMD tuning with ASM pt. 4 - Vectorization & ICC

If you remember from my first post I presented a program.

Authored by Last updated on 07/14/2016 - 14:28
Blog post

SIMD tuning with ASM pt. 3 - PS good, SS bad

If you recall where we left off on my post yesterday we compiled a test program with gcc an

Authored by Last updated on 07/14/2016 - 14:28
Blog post

SIMD tuning with ASM pt. 2 - Your First Dump

(here's part 1 in case you missed it)

Authored by Last updated on 07/14/2016 - 14:28
Blog post

Submissions open: High Performance Parallelism Gems

We have all had our little discoveries and triumphs in identifying new and innovative approaches that increased the performance of our applications. Occasionally we find something more, something that could also help others, an innovative gem. You now have an opportunity to broadcast your successes more widely to the benefit of our community. You are invited to submit a proposal to a...
Authored by Taylor K. (Intel) Last updated on 07/06/2016 - 21:08
Blog post

Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Authored by Asaf Shelly Last updated on 07/06/2016 - 20:58
Blog post

Are You Tracking Your Usability Bugs?

The answer is "almost". There are two types of bugs: Reliability and Usability.

Authored by Asaf Shelly Last updated on 07/06/2016 - 20:28
Blog post

Intel® AVX-512 instructions

Learn about the benefits of using Intel® Advanced Vector Extensions 512 (Intel® AVX-512) instructions for the most demanding computational tasks.
Authored by James R. Last updated on 06/23/2016 - 08:20
Blog post

The Fast and Furious GPU

Many existing applications may be running optimally on CPUs but still not taking advantage of the full range of capabilities Intel has to offer. Today’s generation of computers have a heterogeneous architecture with a GPU having fixed-function video processing as well as general-purpose EUs for programmable media pipelines.
Authored by Gael H. (Intel) Last updated on 06/17/2016 - 12:05
For more complete information about compiler optimizations, see our Optimization Notice.