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PAX 2012 - What a Great Show!

PAX 2012 – What a Show!

Authored by Matt Ployhar (Intel) Last updated on 06/14/2017 - 16:26
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Matt Ployhar (Intel) Last updated on 05/31/2017 - 17:09
Blog post

From a first chat at Intel booth to IDF keynote

Intel works with hundreds of software companies around the world to ensure that their applications run in the best way

Authored by Philipp Gerasimov (Intel) Last updated on 06/14/2017 - 16:30
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Matt Ployhar (Intel) Last updated on 06/14/2017 - 16:30
Article

Transparent Computing with Freedom Engine – HTML5 and Beyond

Authored by Lee Bamber Last updated on 06/07/2017 - 12:26
Article
Blog post

windows8 平板电脑试用

日前微软的windows8发布了,市场上到处可以看到方块的广告,Win8最令人期待的是在平板电脑上的表现。近日有机会拿到一台三星出的win8平板电脑ATIV smart PC,让我们一起体验一下。 1、开箱,
Authored by Ping W. (Intel) Last updated on 06/14/2017 - 16:51
Blog post

Voromoeba - video game based on Voronoi diagrams

I recently released Voromoeba 1.1, a freeware PC game.

Authored by Arch D. Robison (Intel) Last updated on 05/31/2017 - 17:07
Article
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 06/14/2017 - 15:59
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