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Direct3D* 12 Overview Part 8: CPU Parallelism

In Part 7 we discussed Dynamic Heaps, and how they help better enable CPU parallelism.

Authored by Coppock, Michael J (Intel) Last updated on 06/07/2019 - 19:57
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
Article
Article

Multi-Adapter Support in DirectX* 12

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Authored by admin Last updated on 11/13/2019 - 21:19
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 11/15/2019 - 14:10
Blog post

ANN: First new blog post in quite some time, back in Intel Game Development.

Introducing the GAME team at Intel who work with third-party gaming ISVs to use newest Intel HW features, in the nexus between hardware and software.
Authored by philip-taylor (Intel) Last updated on 11/15/2019 - 14:10
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 11/15/2019 - 14:10
Blog post

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Authored by Stephen Junkins (Intel) Last updated on 11/26/2019 - 10:54