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MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Chi-keung Luk (Intel) Last updated on 10/28/2015 - 07:55
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that work with TLS keys.

Authored by Vladimir Polin (Intel) Last updated on 07/23/2015 - 13:59
Blog post

Tutorial Windows* 8: Escrevendo uma Aplicação Multithreaded para a Windows Store* usando a biblioteca Intel® Threading Building Blocks.

É sabido que a API das aplicações Windows Store não disponibiliza algumas funções comuns para trabalhar com Threads, como a CreateThread e aquelas que trabalha

Authored by Felipe P. (Intel) Last updated on 07/23/2015 - 13:59
Blog post

Are You Tracking Your Usability Bugs?

The answer is "almost". There are two types of bugs: Reliability and Usability.

Authored by Asaf Shelly Last updated on 02/20/2014 - 15:43
Blog post

Architecture Pattern: Compute On Demand

There are so many examples of applications using pre-processing strategy that it is trivial.

Authored by Asaf Shelly Last updated on 02/20/2014 - 15:39
Blog post

Graduate Intern at Intel - Parallel Mandelbrot

Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College.

Authored by dcfrogle Last updated on 08/13/2013 - 11:39
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