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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Blog post

GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
Authored by Last updated on 05/03/2019 - 13:56

Developing 3D Games for Windows* 8 with C++ and Microsoft DirectX*

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Authored by admin Last updated on 12/20/2018 - 09:48
Blog post

Tutorial: Migrating Your Apps to DirectX* 12 – Part 4

Multiplane Overlays (MPO) is a new feature of WDDM1.3 (DX11.2) initially introduced in Windows 8.1, which is now extended to WDDM2.0 (DX12) in Windows 10. MPO supports using the original resolution to display gorgeous 2D art and UI elements, while drawing 3D scenes into a smaller and stretchable frame buffer. The stretching and composition of surfaces at different resolutions are automatically...
Authored by admin Last updated on 05/03/2019 - 13:56
Blog post

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Authored by Mitchell L. (Intel) Last updated on 05/30/2018 - 07:08

Archived - User Experience Guidelines for an Intel® RealSense™ Application

User experience (UX) guidelines exist for the implementation of Intel® RealSense™ technology in applications. We developed an application to help you visualize and implement the unique UX requirements necessary when design for the Intel® RealSense™ technologies. Source code for the application is available for download.
Authored by Meghana R. (Intel) Last updated on 12/13/2018 - 14:10

Driver Support Matrix for Intel® Media SDK and OpenCL™


Authored by Jeffrey M. (Intel) Last updated on 10/08/2019 - 18:20