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Intel Resources for Game Developers

Intel® HD Graphics and Intel® IrisTM and IrisTM Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Authored by Colleen Culbertson (Intel) Last updated on 08/04/2015 - 12:11
Video

How Direct3D is Driving Games from Casual to AAA by Chas Boyd (Microsoft)

Watch this talk from Microsoft's Chas Boyd on how DirectX 12 enables casual and indie games to take advantage of the latest and best graphics features to deliver improved performance, better batter

Authored by Josh Bancroft (Intel) Last updated on 07/30/2015 - 08:34
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that work with TLS keys.

Authored by Vladimir Polin (Intel) Last updated on 07/23/2015 - 13:59
Article

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Authored by Leigh Davies (Intel) Last updated on 07/23/2015 - 13:55
Blog post

See the world like a Terminator T-800. Augmented Reality with Oculus Rift.

The challenge
Authored by Martin Förtsch Last updated on 07/21/2015 - 15:08
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 07/21/2015 - 11:55
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Authored by admin Last updated on 07/21/2015 - 11:53
Article

Removing CPU-GPU sync stalls in Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Authored by Raja Bala (Intel) Last updated on 07/14/2015 - 08:09
Article

Deferred Rendering for Current and Future Rendering Pipelines

This sample demonstrates a number of deferred rendering techniques including conventional deferred shading, deferred lighting and tile-based deferred shading. Tile-based deferred shading is implemented in DirectX 11 Compute Shader and achieves high performance even with many lights by amortizing the light culling overhead over screen tiles as well as grouping lights to avoid wasting memory...
Authored by Andrew Lauritzen (Intel) Last updated on 07/07/2015 - 10:16
Blog post

NEW Intel® Iris™, Iris™ Pro, and HD Graphics Driver update posted for Haswell and Broadwell version 15.36.21.4222

Please see the release notes and excerpt below for details.

Authored by Michael Coppock (Intel) Last updated on 06/26/2015 - 15:25
For more complete information about compiler optimizations, see our Optimization Notice.