Filters

Article

Grass

Intel engineers are no longer directly supporting or updating this sample.  Please check on our forums for community support.

Authored by admin Last updated on 01/03/2019 - 17:47
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 03/12/2019 - 11:55
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Last updated on 02/05/2019 - 10:48
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 12/20/2018 - 09:40
Blog post

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Blog post

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

UPDATED: Check out what Codemasters has to say about working with Intel on GRID2

Authored by Mitchell L. (Intel) Last updated on 02/04/2019 - 15:50
Blog post

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
Blog post

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Authored by Mitchell L. (Intel) Last updated on 03/10/2019 - 22:08