Blog post

Porting Existing Game Engines to Metro

Introduction.

Authored by steve-hughes (Intel) Last updated on 05/09/2019 - 22:30
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Last updated on 02/05/2019 - 10:48
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
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windows8 平板电脑试用

日前微软的windows8发布了,市场上到处可以看到方块的广告,Win8最令人期待的是在平板电脑上的表现。近日有机会拿到一台三星出的win8平板电脑ATIV smart PC,让我们一起体验一下。   1、开箱,
Authored by Last updated on 12/28/2018 - 09:11
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Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 12/20/2018 - 09:40
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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
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GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
Authored by Last updated on 05/03/2019 - 13:56
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Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
Authored by Last updated on 05/03/2019 - 13:48
Blog post

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Authored by Matthew Fife (Intel) Last updated on 07/06/2019 - 20:30
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Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Authored by Mitchell L. (Intel) Last updated on 06/23/2019 - 19:11