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Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Authored by Last updated on 01/24/2018 - 12:12
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Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
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Using H.264/AVC DirectX* Video Acceleration with the Intel® G45/GM45 Express Chipsets

This whitepaper discusses the implementation guidelines for the decoding of H.264/AVC video using DXVA on the Intel® Graphics Media Accelerator X4500HD to enable full 1080p high definition video playback, including Blu-ray* movies.
Authored by eric-sardella (Intel) Last updated on 06/07/2017 - 10:55
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Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Authored by JOHN V. (Intel) Last updated on 01/24/2018 - 12:12
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High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Authored by admin Last updated on 01/24/2018 - 12:12
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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

Authored by Last updated on 05/31/2019 - 14:40
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Direct3D* 12 - Console API Efficiency & Performance on PCs

An Overview of Direct3D* 12 By: Michael Coppock

Authored by Coppock, Michael J (Intel) Last updated on 05/30/2018 - 07:40
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Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Authored by Last updated on 07/06/2019 - 20:30
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Application Performance Profiling – When to use Intel® Graphics Performance Analyzers and Intel® VTune Amplifier

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Authored by Seth S. (Intel) Last updated on 05/30/2018 - 07:00
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Archived - Platform Analyzer - Analyzing Healthy and not-so Healthy Applications

A case study using Intel® RealSense™ SDK and Intel® GPA Platform Analyzer to troubleshoot issues within an application.
Authored by Seth S. (Intel) Last updated on 05/10/2019 - 08:30