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Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Authored by Kiefer Kuah (Intel) Last updated on 01/17/2017 - 11:59
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Authored by admin Last updated on 01/17/2017 - 11:51
Article

Announcing Intel® Graphics Performance Analyzers Version 2016 R4

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2016 R4 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 01/10/2017 - 15:55
Article

Chat Heads with Intel® RealSense™ SDK Background Segmentation Boosts e-Sport Experience

The Chat Heads code sample implements an application that uses the background segmentation feature of the Intel® RealSense™ SDK, multiplayer networking, and media encode and decode to create an improved e-sport experience.
Authored by Raja B. (Intel) Last updated on 01/05/2017 - 13:16
Article

Sample Application for Direct3D 12 Flip Model Swap Chains

D3D12 supports only flip model swap chains. This article helps you understand the parameters in a flip model swap chain, links to an application that lets you play with these parameters, and points you to the application's sample code.
Authored by David B. (Intel) Last updated on 01/05/2017 - 13:13
Article

Mapping an Intel® RealSense™ SDK Face Scan to a 3D Head Model

This code sample allows the user to scan their face using a front-facing Intel® RealSense™ camera, project it onto a customizable head mesh, and apply post-processing effects on it. It’s an extension of a previous code sample titled Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh by adding features and techniques to improve the quality of the final head result as well as provide a series...
Authored by JOSEPH S. (Intel) Last updated on 01/05/2017 - 13:06
Article

Graphics API Developer’s Guide For 6th Generation Intel® Core™ Processors

The Graphics API Developer’s Guide for 6th generation Intel® Core™ processors provides an overview of their next-generation graphics hardware. It provides guidance on structuring and optimizing Direct3D* 12 and OpenGL* 4.4 code, as well as tutorials and references to key code samples.
Authored by admin Last updated on 01/05/2017 - 13:02
Article

Getting Started with Graphics Performance Analyzer - Platform Analyzer

Prerequisite
Authored by Lin, Joel Last updated on 01/04/2017 - 08:26
Article

Implementing User Experience Guidelines in Intel® RealSense™ Applications

In this article, we cover an application that was developed for the use of Intel® RealSense™ application developers to help visualize UX requirements and implement these guidelines in code. The source code for the application is available for download through this article.
Authored by Meghana R. (Intel) Last updated on 12/06/2016 - 17:27
Article

在英特尔® 实感™ 应用中实施用户体验指南

In this article, we cover an application that was developed for the use of Intel® RealSense™ application developers to help visualize UX requirements and implement these guidelines in code. The source code for the application is available for download through this article.
Authored by Meghana R. (Intel) Last updated on 12/05/2016 - 17:16
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