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Transparent Computing with Freedom Engine – HTML5 and Beyond

Authored by Lee Bamber Last updated on 06/07/2017 - 12:26
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Article

Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Authored by Kiefer Kuah (Intel) Last updated on 01/17/2017 - 11:59
Article

Announcing Intel® Graphics Performance Analyzers Version 2017 R2

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2017 R1 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 06/30/2017 - 15:28
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Resource Sharing

The sample that demonstrates how to use the Microsoft Direct3D* and Intel® SDK for OpenCL™ Applications together. Specifically, the sample integrates data processing using the OpenCL technology on the Intel Processor Graphics and rendering with Microsoft® DirectX* while featuring no memory overhead interoperability.
Authored by Vadim Kartoshkin (Intel) Last updated on 06/01/2017 - 11:25
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Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Authored by Leigh D. (Intel) Last updated on 06/07/2017 - 12:25
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Conservative Morphological Anti-Aliasing (CMAA) - March 2014 Update

This article was taken from a blog posting on IDZ by Leigh Davies at Intel Corp, highlighting work and results completed by Leigh and his colleague Filip Strugar in the new AA technique being refer

Authored by Filip Strugar (Intel) Last updated on 06/07/2017 - 12:22
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Fast ISPC Texture Compressor - Update

This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
Authored by MARC F. (Intel) Last updated on 06/01/2017 - 11:28
For more complete information about compiler optimizations, see our Optimization Notice.