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PAX 2012 - What a Great Show!

PAX 2012 – What a Show!

Authored by Matt Ployhar (Intel) Last updated on 06/14/2017 - 16:26
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Matt Ployhar (Intel) Last updated on 05/31/2017 - 17:09
Blog post

From a first chat at Intel booth to IDF keynote

Intel works with hundreds of software companies around the world to ensure that their applications run in the best way

Authored by Philipp Gerasimov (Intel) Last updated on 06/14/2017 - 16:30
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Matt Ployhar (Intel) Last updated on 06/14/2017 - 16:30
Article

Transparent Computing with Freedom Engine – HTML5 and Beyond

Authored by Lee Bamber Last updated on 06/07/2017 - 12:26
Article
Blog post

Voromoeba - video game based on Voronoi diagrams

I recently released Voromoeba 1.1, a freeware PC game.

Authored by Arch D. Robison (Intel) Last updated on 05/31/2017 - 17:07
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 06/14/2017 - 15:59
Article

Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Authored by Kiefer Kuah (Intel) Last updated on 01/17/2017 - 11:59
Blog post

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Egor Yusov (Intel) Last updated on 06/14/2017 - 16:31
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