Summary: The goal of this project is to demonstrate how easy it is to build native Android apps with the Beacon Mountain toolset and Intel NDK. We will do this by building a simple game. We will walk through the steps of installing tools with Beacon Mountain, building the game, and testing it with the Intel® Hardware Accelerated Execution Manager (Intel® HAXM) emulator. Commented source code is...
The sample demonstrates shallow water solver implemented with the OpenCL™ technology. The Shallow Water sample relies on flux splitting method for solving the approximated Navier-Stokes equations.
Intel® Graphics Performance Analyzers (Intel® GPA) Release 2016 R3 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.
This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
The Tone Mapping sample demonstrates how to use high dynamic range (HDR) rendering with tone mapping effect with OpenCL™ technology.
Download Intro to Motion Estimation Extension for OpenCL* [PDF 660KB]
For more complete information about compiler optimizations, see our Optimization Notice.