Filters

Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 04/26/2017 - 15:48
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Authored by Colleen C. (Intel) Last updated on 04/26/2017 - 15:28
Blog post

How to Reduce Your Data Center Footprint

Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
Authored by Gael H. (Intel) Last updated on 03/28/2017 - 15:58
Article

Demo: Software Defined Visualization Using Intel® Xeon Phi™ Processor

In this demo we are showcasing the use of Intel® Xeon Phi™ processor, to do a 3D visualization of tumor in a human brain.

Authored by Beenish Z. (Intel) Last updated on 03/27/2017 - 13:26
Article

API without Secrets: Introduction to Vulkan* Part 1: The Beginning

This tutorial explains how to start using Vulkan API in an application. It shows how to create Vulkan instance and check what physical devices are available. Next logical device is created along with description about what and how many queues must be created along it. Last thing is the acquisition of handles of device queues.
Authored by Pawel L. (Intel) Last updated on 03/22/2017 - 08:40
Article

Getting Started with Graphics Performance Analyzer - Platform Analyzer

Prerequisite
Authored by Lin, Joel Last updated on 03/20/2017 - 13:37
Article

Announcing Intel® Graphics Performance Analyzers Version 2017 R1

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2017 R1 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 03/01/2017 - 09:14
Video

Android iConsole Micro and Console OS

Intel® Software Innovator Chris Price discusses “iConsole Micro and Console OS with Android,” featuring Intel® Compute Stick technology and Android for 2 in 1, PC and tablet devices.

Authored by Gerald M. (Intel) Last updated on 02/24/2017 - 12:55
Article

OpenGL ES* в Android* на платформе Intel® Atom™

  1. Введение
Authored by Tao W. (Intel) Last updated on 02/24/2017 - 12:53
For more complete information about compiler optimizations, see our Optimization Notice.