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API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Authored by Pawel L. (Intel) Last updated on 12/06/2018 - 16:27
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-NEW- 15.60.0.4849: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 15.60.0.4849 (Windows Driver Store Version 23.20.16.4849)
Authored by Coppock, Michael J (Intel) Last updated on 05/02/2019 - 16:12
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Training | Intel® Graphics Performance Analyzers

Quickly get specialized skills for troubleshooting issues with your game through tutorials on Intel® Graphics Performance Analyzers.
Authored by Anthony J. (Intel) Last updated on 07/29/2019 - 11:53