Article

CPUs are set to dominate high end visualization

Authored by James R. (Blackbelt) Last updated on 03/21/2019 - 12:08
Article

API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Authored by Pawel L. (Intel) Last updated on 12/06/2018 - 16:27
Article

Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using Vulkan APIs. The application employs a non-touch graphical user interface (GUI) that reads and displays multiple 3D object files in a common scene.
Authored by admin Last updated on 12/31/2018 - 15:00
Article

Intel and GoPro* partner up to Optimize GoPro Fusion* Studio Software for Multicore CPUs and GPUs

In this document, you will learn about some of the GoPro Fusion software capabilities such as image stabilization, image stitching, and OverCapture, and understand at a high level how the CPU and graphics processing unit (GPU) optimizations performed together with Intel's Core and Visual Computing Group, resulting in a better-balanced computing load.
Authored by BERT L. (Intel) Last updated on 08/17/2018 - 11:27
Blog post

-NEW- 15.60.0.4849: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 15.60.0.4849 (Windows Driver Store Version 23.20.16.4849)
Authored by Coppock, Michael J (Intel) Last updated on 05/02/2019 - 16:12
Responsive Landing Page

Training | Intel® Graphics Performance Analyzers

Quickly get specialized skills for troubleshooting issues with your game through tutorials on Intel® Graphics Performance Analyzers.
Authored by Anthony J. (Intel) Last updated on 07/16/2019 - 14:54