Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College.
PAX 2012 – What a Show!
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o
The answer is "almost". There are two types of bugs: Reliability and Usability.
This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.
Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™
This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.
Some people like to get a head start on their 2013 predictions and get a jump on the rest of us. (Ok.. I'll admit... I'm a ~month late!) So here's my gift to you.