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Graduate Intern at Intel - Parallel Mandelbrot

Three years ago, as I was finishing my undergraduate degree, I was hired as an intern at Intel to work with the Intel Software College.

Authored by dcfrogle Last updated on 06/14/2017 - 16:43
Article

OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond

This document is a quick reference guide of the set of OpenGL Extensions supported in Intel® 4 Series Express Chipsets. OpenGL Developers who write 3D applications may refer to this document for a complete list of Intel chipset supported extensions.
Authored by Nguyen, Loc Q (Intel) Last updated on 06/07/2017 - 10:29
Blog post

PAX 2012 - What a Great Show!

PAX 2012 – What a Show!

Authored by Matt Ployhar (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Matt Ployhar (Intel) Last updated on 01/24/2018 - 12:12
Article

Transparent Computing with Freedom Engine – HTML5 and Beyond

Authored by Lee Bamber Last updated on 01/24/2018 - 12:12
Blog post

Are You Tracking Your Usability Bugs?

The answer is "almost". There are two types of bugs: Reliability and Usability.

Authored by Asaf Shelly Last updated on 01/24/2018 - 12:12
Blog post

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Authored by Tao Wang (Intel) Last updated on 06/14/2017 - 16:25
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

Top 10 technology predictions for 2013 - and a few for 2014 impacting Games.

Some people like to get a head start on their 2013 predictions and get a jump on the rest of us. (Ok.. I'll admit... I'm a ~month late!) So here's my gift to you.

Authored by Matt Ployhar (Intel) Last updated on 01/24/2018 - 12:12
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