It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.
I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o
This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.
Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™
This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.
Let’s go back in time for a little perspective.