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OpenGL Extensions Supported in Intel® 4 Series Express Chipsets and Beyond

This document is a quick reference guide of the set of OpenGL Extensions supported in Intel® 4 Series Express Chipsets. OpenGL Developers who write 3D applications may refer to this document for a complete list of Intel chipset supported extensions.
Authored by Nguyen, Loc Q (Intel) Last updated on 06/07/2017 - 10:29
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Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Authored by Last updated on 08/01/2019 - 09:30
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Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Authored by admin Last updated on 01/24/2018 - 12:12
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Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Dynamic Resolution Rendering on OpenGL* ES 2.0

Dynamic resolution rendering gives developers and users more control over the performance versus image quality ratio.
Authored by Last updated on 01/24/2018 - 12:12
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Article

Guide to Porting an OpenGL* ES 2.0 Application from iOS* to Windows* 8

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Authored by Meghana R. (Intel) Last updated on 01/15/2019 - 17:05
Article

The Concept of the Single Touch Joystick

By Ron Fosner and Alex Moore

Authored by Last updated on 01/24/2018 - 12:12
Article

Intel for Android* Developers Learning Series #9:Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel® Architecture

Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (that is, interactive or animated), text or em

Authored by Tao Wang (Intel) Last updated on 06/07/2017 - 09:16
Article

Intel for Android* Developers Learning Series #10:Understanding GPUs on Android* for the Intel® Atom™ Processor

1.  Introduction

This chapter examines mobile GPUs and how to best optimize for GPUs included with Intel® Atom™ processors.

Authored by Tao Wang (Intel) Last updated on 05/09/2019 - 13:00