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Academics Make Games Better - Foundations of Digital Games 2015

Foundations of Digital Games is a summit of innovators and influencers in gaming-related academia as well as the games industry itself. In what was originally “the premier educational conference for faculty who use game development to teach computer science concepts and principles”, it began in 2006 as Microsoft Academic Days on Game Development in Computer Science Education (GDCSE) and was...
Authored by Last updated on 01/24/2018 - 12:12
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The JITter Conundrum - Just in Time for Your Traffic Jam

In interpreted languages, it just takes longer to get stuff done - I earlier gave the example where the Python source code a = b + c would result in a BINARY_ADD byte code which takes 78 machine instructions to do the add, but it's a single native ADD instruction if run in compiled language like C or C++. How can we speed this up? Or as the performance expert would say, how do I decrease...
Authored by David S. (Blackbelt) Last updated on 07/04/2019 - 20:00
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Python Brings Us the LIGO Gravity Wave Sound

 

Authored by David S. (Blackbelt) Last updated on 07/04/2019 - 19:22
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Doubling the Performance of OpenStack Swift with No Code Changes

My current gig is mostly about performance. I manage a group of software engineers dedicated to the languages becoming really important to the cloud and the datacenter.

Authored by David S. (Blackbelt) Last updated on 07/06/2019 - 17:10
Blog post

Announcing the Intel® Distribution for Python* Beta

The Beta for Intel® Distribution for Python* 2017 has been available for 1 month and I wanted to share some of our experiences.

Authored by Robert C. (Intel) Last updated on 12/31/2018 - 16:12
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Big Datasets from Small Experiments

Authored by Andrey Vladimirov Last updated on 07/04/2019 - 18:46
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AI DevCamp:Chicago

I write this as an observer of something I had yet to witness.

Authored by Karl Fezer (Intel) Last updated on 08/14/2018 - 16:20