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Archived - Bringing Building Blocks into the Virtual World

At Augmented World Expo 2014, Intel showed a number of demos relating to its Intel® RealSense™ technology

Authored by Gerald M. (Intel) Last updated on 03/05/2019 - 23:40
Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Authored by CaptGeek (Intel) Last updated on 01/29/2019 - 11:40
Video

ARcher ARcade Augmented FPS game

Intel® Software Innovator Pedro Kayatt, of VR-Monkey, demos a new type of game where the room is the new level.  Using Intel® RealSense™ Technology long-range camera, Pedro is able to scan his envi

Authored by Russ Beutler (Intel) Last updated on 01/29/2019 - 13:40
Video

Immersive Experiences with Intel® RealSense™ Technology

Developers around the world are now creating exciting projects that take advantage of Intel® RealSense™ technology.

Authored by admin Last updated on 09/16/2018 - 18:50
Blog post

Intel GameDev at VRDC 2016

As a Diamond Sponsor of the Virtual Reality Developer’s Conference, Intel showcased a number of new VR technologies live in San Francisco.  Featured VR Games included Arizona Sunshine and The Unspo

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Creating Immersive Virtual Worlds Within Reach of Current-Generation CPUs

The developers of VR music experience Shapesong share how a high end CPU can enable richer, more immersive virtual worlds.
Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

The Rabbit Hole: An Escape Room VR Game

Pedro Kayatt is an Intel Software Innovator wit

Authored by Warner, Elizabeth (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Intel Software Innovator Pedro Kayatt’s VR Dinosaurs

VR Monkey Co-Founder and Intel Software Innovator, Pedro Kayatt, has been working hard the last couple of years to reali

Authored by Warner, Elizabeth (Intel) Last updated on 01/24/2018 - 12:12
Article

VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW bound choice of texture formats, fusing shader passes and using post AA techniques to improve the...
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Bah VR! Holograms are the Future

The original article is published by Intel Game Dev on VentureBeat*: Bah VR!

Authored by admin Last updated on 02/22/2018 - 13:44