如今，多核处理器已经在 PC 中普及，内核数量不断增长，软件工程师必须适应这种情况。通过学习如何处理潜在的性能瓶颈和并发性问题，工程师可以使他们的代码适应未来，以无缝处理添加到消费者系统的额外内核。
大规模动态重建是一项基础性技术，与位置跟踪结合使用可帮助创建高端 VR 和 AR 体验。在英特尔 CPU 和显卡平台上，通过适当的优化和分区，可以实现高分辨率动态重建。避撞和虚拟对象放置是大规模动态重建的两个主要用例
With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
Large scale dynamic reconstruction is a foundational technology along with positional tracking to enable high end VR and AR experiences. It is possible to achieve dynamic reconstruction at high resolutions with the right optimizations and partitioning on Intel CPU and graphics platforms. Collision avoidance and virtual object placement are two lead use cases of large scale dynamic reconstruction
This paper discusses and compares aspects of the implementation of a particle system using CPUs and GPUs supported by a Vulkan-based renderer example. The Vulkan* API is a collaborative effort by the industry to meet current demands of computer graphics. It is a new approach that emphasizes hiding the CPU bottleneck through parallelism, allowing much more flexibility in application structure....