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Intel® XDK Cross-Platform Development Environment for Mobile Games

Use Intel® XDK to build multi-OS games in an integrated development environment that enables designing, debugging, building & delivering games quicky to many app stores!

Authored by admin Last updated on 05/30/2016 - 13:09
Blog post

A quick peek at hardware-accelerated Android* emulation, using Intel® Hardware Accelerated Execution Manager (Intel® HAXM)

A look at the advantages of using Intel(R) HAXM for Android Emulation. HAXM speeds up Android app emulation on a host development machine and is available as a feature of Intel(R) INDE or as a standalone release.
Authored by Shailen Sobhee (Intel) Last updated on 05/30/2016 - 13:09
Article

Using the Beacon Mountain Toolset and NDK for Native App Development

Summary: The goal of this project is to demonstrate how easy it is to build native Android apps with the Beacon Mountain toolset and Intel NDK. We will do this by building a simple game. We will walk through the steps of installing tools with Beacon Mountain, building the game, and testing it with the Intel® Hardware Accelerated Execution Manager (Intel® HAXM) emulator. Commented source code is...
Authored by Meghana R. (Intel) Last updated on 05/30/2016 - 13:09
Blog post

Android Game Dev Workshop: Report from Sacramento

Android developers in and around Sacramento showed up at the free  Android Game Dev Workshop  on Saturday, October

Authored by Wendy B. (Intel) Last updated on 05/30/2016 - 13:09
Video

Head of the Order: Intel® Perceptual Computing Challenge Winners

Head of the Order was the winner of the games catergory of the Intel® Perceptual Computing Challenge Phase 2.

Authored by Jerry Makare (Intel) Last updated on 05/30/2016 - 13:09
Blog post

Intel Developer Forum is coming to São Paulo, Brazil!

Authored by Last updated on 05/30/2016 - 13:09
Blog post

Project Anarchy: Free Mobile 3D Game Production Engine for Developers

If you’re a game developer looking for tools that will help you compete without breaking the bank in the process, you’ll want to check out

Authored by Wendy B. (Intel) Last updated on 05/30/2016 - 13:09
Blog post
Blog post

Direct3D 12 Overview Part 6: Command Lists

Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.

Authored by Michael C. (Intel) Last updated on 05/30/2016 - 13:09
For more complete information about compiler optimizations, see our Optimization Notice.