Using Intel® Perceptual Computing SDK in the Unity* 3D Environment

Authored by admin

Guidelines for Developers

By Bryan Mackenzie (Intel)

March 19, 2014

Last updated on 08/22/2014 - 14:35

Should I submit now? Or wait until the deadline? SUBMIT NOW!

Authored by Mitchell Lum (Intel)

Hey folks!

Last updated on 04/21/2014 - 16:17

Good Luck to the 2014 Challengers

Authored by Daran C.

I’m old enough to remember Pong... the original one… when it was new. That's old.

Last updated on 04/21/2014 - 17:44

XNA runtimes on judge laptops

Authored by vladr

Hi Mitch,


Thanks a lot for the great contest ! Every year it pushes us to finish our engines/games and for that I am very personally very grateful !


Last updated on 04/23/2014 - 08:48

Intel® INDE Media for Mobile Tutorials - Video Capturing for Unity3d* Applications on Android*

Authored by Ilya Aleshkov

This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Unity applications on Android.

Last updated on 10/14/2014 - 00:16

Austin GDC Photos

Authored by Gina Bovara (Intel)

See all the fun we had at the Austin Game Developer Conference 2008!

Day 1, Monday, September 15, 2008 (setup day):

Last updated on 10/28/2014 - 12:32

Project Anarchy: Quick start development demos

Authored by Wendy Boswell (Intel)

Whether you’re just getting started in the game development space, or you’re an old hand looking for some new tools to use that will help you compete without breaking the bank in the process,

Last updated on 10/28/2014 - 14:26

Free Download of the Havok physics and animation middleware for PCs game development.

Authored by aaron-tersteeg (Intel)
Intel is offering the Havok physics and animation middleware for PCs game development downloadable for free. Last updated on 08/14/2012 - 21:09

Geospatial Texture Streaming From Slow Storage Devices

Authored by admin

June 2008© 2008, Id Software, Inc.


Last updated on 03/11/2013 - 15:21

Intel Graphics Media Accelerator Developer's Guide

Authored by 0
Latest Intel Graphics Developer's Guide Last updated on 08/14/2012 - 10:08