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Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 07/26/2016 - 05:08
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Authored by CaptGeek (Intel) Last updated on 07/26/2016 - 05:08
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Authored by Matt Ployhar (Intel) Last updated on 07/26/2016 - 05:08
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Authored by Paul Lindberg (Intel) Last updated on 07/26/2016 - 05:08
Blog post

-NEW- Intel® Graphics Driver for Windows® 10 and Windows 7*/8.1* [15.40.22.4424]

DRIVER VERSION: 15.40.22.64.4424 & 15.40.22.32.4424

DATE: April 22, 2016

Authored by Michael C. (Intel) Last updated on 07/26/2016 - 05:08
Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Authored by Matt Ployhar (Intel) Last updated on 07/26/2016 - 05:08
Blog post

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Authored by Wendy B. (Intel) Last updated on 07/26/2016 - 05:08
Blog post

nulstein v2 plog - demoscene roots

Authored by jerome-muffat-meridol (Intel) Last updated on 07/26/2016 - 05:08
Blog post

Developers and the psychology behind “free to play” games

There are a myriad of game models on the market that all require different modes of payment; straight up cold cash, micro-transactions, social engineering, etc.

Authored by Wendy B. (Intel) Last updated on 07/26/2016 - 05:08
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