Article

Artificial Neural Nets and Hyper-Threading Technology

by Chuck Desylva

Authored by Last updated on 01/24/2018 - 12:12
Forum topic

Hardware concern regarding 3D engine perf

Hello,

I have made a special 3D engine that use only the CPU and I have a performance issue (below 10 fps for min graphics element required).

Authored by いらきゅ Last updated on 10/08/2018 - 15:01
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 01/24/2018 - 15:35
Article

Threading Basics for Games

by Jeff Andrews

Authored by Last updated on 01/24/2018 - 12:12
Article

使用现代 C++ 技术增强多核优化

如今,多核处理器已经在 PC 中普及,内核数量不断增长,软件工程师必须适应这种情况。通过学习如何处理潜在的性能瓶颈和并发性问题,工程师可以使他们的代码适应未来,以无缝处理添加到消费者系统的额外内核。
Authored by Last updated on 08/02/2018 - 00:18
Forum topic

Casting rays best practice suggestion

I am casting a large number of rays from a compact ray-casting source into a static geometry scene. This is not for rendering. The geometry may have a very large # of triangles.

Authored by vasci_ Last updated on 05/17/2018 - 16:08
Article

Data Decomposition: Sharing the Love and the Data

Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
Authored by admin Last updated on 02/08/2019 - 10:57
Article

Unreal Engine* 4/英特尔® VTune™ Amplifier 使用指南

在 Unreal Engine* 4.19 中,英特尔® 软件工程师使用 Unreal* 添加了对英特尔 Vtune Amplifier 仪器和跟踪技术 (ITT) 标记的支持。本指南向用户展示了如何利用新的集成技术在英特尔 VTune Amplifier 2018 UI 中生成 Unreal Engine 4 (UE4) 的注释痕迹。
Authored by Jeff Rous (Intel) Last updated on 02/05/2019 - 10:48
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Last updated on 01/24/2018 - 12:12