Filters

Video

Introduction to Intel® Tools for Android* Developers

Android* developers can benefit from one or more of the tools that Intel offers.

Authored by Xavier H. (Intel) Last updated on 08/28/2016 - 05:09
Video

推出面向安卓* 开发人员的英特尔® 工具

安卓* 开发人员可以从英特尔提供的一个或多个工具中受益。Xavier 简单介绍了可用的一些工具、它们的用途以及对您的工作效率和结果的好处。他还介绍了这些工具如何能帮助您进行调试、性能优化和跨平台开发等。

Authored by Xavier H. (Intel) Last updated on 08/28/2016 - 05:09
Video

Introducción a Herramientas Intel® para desarrolladores de Android*

Los desarrolladores de Android* pueden beneficiarse con una o más de las herramientas que ofrece Intel.

Authored by Xavier H. (Intel) Last updated on 08/28/2016 - 05:09
Blog post

Ganhadores da primeira fase do Perceptual Challenge Brasil

Authored by Felipe P. (Intel) Last updated on 08/28/2016 - 05:09
Blog post

Lançada a comunidade de HTML5 no Intel Developer Zone no Brasil

É com imensa satisfação que anuncio a criação da comunidade de desenvolvimento de apps com HTML5 no Intel Developer Zone, com todo o conteúdo dis

Authored by Jomar Silva (Intel) Last updated on 08/28/2016 - 05:09
Blog post

Direct3D 12 Overview Part 6: Command Lists

Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.

Authored by Michael C. (Intel) Last updated on 08/28/2016 - 05:09
Blog post

Direct3D 12 Overview Part 7: Dynamic Heaps

In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D

Authored by Michael C. (Intel) Last updated on 08/28/2016 - 05:09
Blog post

Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.

Authored by Michael C. (Intel) Last updated on 08/28/2016 - 05:09
Blog post

Game Trailers Bring the Game to Your Audience

Authored by Kevin Murphy Last updated on 08/28/2016 - 05:09
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 08/28/2016 - 05:09
For more complete information about compiler optimizations, see our Optimization Notice.