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Haswell New Instruction Descriptions Now Available!

Intel just released public details on the next generation of the x86 architecture.

Authored by Mark Buxton (Intel) Last updated on 06/14/2017 - 15:45
Blog post

Gaming – In transition and revolution

Part One of Four (Mobile)

Authored by Last updated on 05/08/2019 - 13:00
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Authored by admin Last updated on 02/05/2019 - 10:23
Blog post

Could PC Gaming be critical to our Nation’s future?

Authored by Last updated on 05/09/2019 - 22:49
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Last updated on 01/24/2018 - 12:12
Blog post

A Look at Sandy Bridge: Integrating Graphics into the CPU

Processor graphics will soon be found in computers everywhere. Intel calls this new capability Intel® HD Graphics; at AMD, it’s called AMD Fusion*.

Authored by Last updated on 01/24/2019 - 16:28
Blog post

Intel® Quick Sync Video encoder plug-in for Adobe pro and consumer products

Hello fellow SW developers and media creation enthusiasts,
Authored by Larsson, Petter (Blackbelt) Last updated on 06/14/2017 - 15:38
Blog post

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Authored by Last updated on 06/14/2017 - 15:46
Blog post

A play that games itself

RAWR!
Authored by Last updated on 01/24/2018 - 12:12