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Parallel Universe Magazine - Issue 22, September 2015

Authored by admin Last updated on 12/12/2018 - 18:08
Blog post

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by Last updated on 06/14/2017 - 15:37
Blog post

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Authored by Last updated on 06/14/2017 - 15:46
Article

Data Decomposition: Sharing the Love and the Data

Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
Authored by admin Last updated on 02/08/2019 - 10:57
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Last updated on 01/24/2018 - 12:12
Article

Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

by Geoff Koch

Introduction

Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

Authored by Last updated on 12/31/2018 - 14:00
Article

Towards real-time C-arm reconstruction using multi-core CPUs

Authored by Last updated on 06/07/2017 - 10:42
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

Parallel Techniques in Modeling Particle Systems Using Vulkan* API

This paper discusses and compares aspects of the implementation of a particle system using CPUs and GPUs supported by a Vulkan-based renderer example. The Vulkan* API is a collaborative effort by the industry to meet current demands of computer graphics. It is a new approach that emphasizes hiding the CPU bottleneck through parallelism, allowing much more flexibility in application structure....
Authored by admin Last updated on 12/31/2018 - 15:00
Article

Designing Artificial Intelligence for Games (Part 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 01/24/2018 - 12:12