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Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Authored by Gael H. (Intel) Last updated on 12/16/2016 - 14:26
Blog post

Introduction to Embree 2.1 - Part 1

This is part of a series of blogs on Embree, a collection of high performance ray tracing kernels. Embree has been released open source since version 1.0.

Authored by Louis F. (Intel) Last updated on 11/17/2016 - 19:28
Blog post

Highlights and Challenges During Ghostbusters Development, Part 4

Synchronization between threads in the Infernal Engine

Authored by Last updated on 11/15/2016 - 14:18
Blog post

Lock or Be Free

Authored by Orion Granatir (Intel) Last updated on 11/15/2016 - 14:18
Blog post

GT-Py: Accelerating NumPy Programs with Minimal Programming Effort

What is GT-Py?
Authored by Chi-keung Luk (Intel) Last updated on 11/10/2016 - 11:33
Blog post

Register for Intel® Technical Presentation "Using Intel® Inspector XE 2011 with Fortran Applications" by Jackson Marusarz (Technical Consulting Engineer)

Jackson Marusarz, Technical Consulting Engineer, will be presenting on Aug 17th at 9am PDT on the following topic:
Authored by Ravi V. (Intel) Last updated on 10/20/2016 - 16:19
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Orion Granatir (Intel) Last updated on 10/20/2016 - 16:19
Blog post

The Role of Sensors in Redefining Human-Computer Interaction

Introduction
Authored by Miao W. (Intel) Last updated on 09/28/2016 - 15:57
Blog post

Параллельное программирование с помощью вычислительного графа

Есть приложения, которые хорошо реализуются как системы передачи сообщений.

Authored by Kirill R. (Intel) Last updated on 09/28/2016 - 15:57
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Chi-keung Luk (Intel) Last updated on 09/28/2016 - 15:57
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