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Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Authored by Audri Phillips Last updated on 07/03/2019 - 20:08
Blog post

Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Authored by Last updated on 12/20/2018 - 09:40
Blog post

GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
Authored by Last updated on 05/03/2019 - 13:56
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Authored by Last updated on 12/20/2018 - 09:48
Article

Case Study: Escapist Games works to improve Star Chart’s user experience on Intel® platforms with Windows* 8 and Android*

By Chris Walley, Director, Escapist Games Ltd.

Authored by Last updated on 05/09/2019 - 13:00
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Implementing Face Detection in Android*

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Authored by Roman Khatko (Intel) Last updated on 02/21/2019 - 13:29
Article

Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Authored by Last updated on 07/06/2019 - 20:30
Article

Retargeting a BayTrail* Windows* 8 Store Sample Application to Windows 8.1

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Authored by Emani, Ashok (Intel) Last updated on 12/20/2018 - 09:48