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Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
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OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
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At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

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At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

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At the 2016 Game Developers Conference today, Intel highlighted the benefits of the PC as the leading gaming platform and also outlined the opportunities for 

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This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
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Creating 3D models of an outdoor scene for use in architecture, engineering, and construction is now easier and faster than ever with the help of UAVs, Autodesk ReCap Photo, and high-core-count Intel Xeon processors. Businesses in these sectors can take advantage of the new speed, ease, and availability of 3D modeling based on photogrammetry to meet more deadlines, speed construction time,...
Authored by admin Last updated on 12/11/2017 - 16:43
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