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Porting Existing Game Engines to Metro


Authored by steve-hughes (Intel) Last updated on 05/09/2019 - 22:30
Blog post

Software and TV Watching evolve: improving and adapting to new models

In my previous blog [Software an
Authored by Last updated on 06/14/2017 - 16:14
Blog post

Software and TV Watching evolve: Pay no attention that man behind the curtain!

Working with Consumer electronics and being a Techno Geek I find the evolution of our Radio and TV Viewing habits an interesting commentary on our connected world.
Authored by Last updated on 06/14/2017 - 16:18
Blog post

PVS-Studio: Analyzing Doom 3* Code


Authored by Andrey Karpov (Blackbelt) Last updated on 02/15/2019 - 16:34
Blog post
Blog post

Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

Authored by Randi Rost (Intel) Last updated on 03/20/2019 - 12:25
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Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

Authored by Audri Phillips Last updated on 01/24/2018 - 12:12
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“How Fish Evolve into Squirrels”, now in 3D!

Up to now I’ve tried to put across the fundamental principles of video encoding methods “in hand-waving terms” (I’ve hardly got any more hands to wave now).

Authored by Last updated on 06/14/2017 - 16:23

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Authored by Last updated on 11/19/2018 - 14:24

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Authored by Royce Fernald (Intel) Last updated on 06/07/2017 - 09:27