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Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by Last updated on 06/14/2017 - 15:37
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英特尔软件工具推广活动开始了

工作之余,大家讨论最多的的工作话题就是如何推广公司的软件工具Intel® Parallel Studio了。IT这个社会早已进入了多核时代,我们公司推出的多核i3,i5,i7也有一段时间。但是作为一名软件从业人员看到我们大家还在开发单线程程序或者使用复杂,低层接口的并行开发语言开发并行软件时,心情还是相当复杂的。这就促使我想到我们公司的并行开发工具该如何宣传并让更多的开发人员使用而从中受益。
Authored by Last updated on 06/14/2017 - 16:18
Blog post

英特尔软件工具推广活动开始了

工作之余,大家讨论最多的的工作话题就是如何推广公司的软件工具Intel® Parallel Studio了。IT这个社会早已进入了多核时代,我们公司推出的多核i3,i5,i7也有一段时间。但是作为一名软件从业人员看到我们大家还在开发单线程程序或者使用复杂,低层接口的并行开发语言开发并行软件时,心情还是相当复杂的。这就促使我想到我们公司的并行开发工具该如何宣传并让更多的开发人员使用而从中受益。
Authored by Last updated on 06/14/2017 - 16:21
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Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Authored by Last updated on 06/14/2017 - 15:46
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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Last updated on 01/24/2018 - 12:12