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Introduction to Intel® Tools for Android* Developers

Android* developers can benefit from one or more of the tools that Intel offers.

Authored by Xavier H. (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Direct3D 12 Overview Part 6: Command Lists

Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.

Authored by Michael C. (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Direct3D 12 Overview Part 7: Dynamic Heaps

In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D

Authored by Michael C. (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Direct3D 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.

Authored by Michael C. (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Game Trailers Bring the Game to Your Audience

Authored by Kevin Murphy Last updated on 09/28/2016 - 09:09
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Authored by Matt Ployhar (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Authored by Paul Lindberg (Intel) Last updated on 09/28/2016 - 09:09
Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Authored by Matt Ployhar (Intel) Last updated on 09/28/2016 - 09:09
Blog post

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.

Authored by philip-taylor (Intel) Last updated on 09/28/2016 - 09:09
For more complete information about compiler optimizations, see our Optimization Notice.