Android* developers can benefit from one or more of the tools that Intel offers.
Through Bundles, the PSO, Descriptor Heaps & Tables we have seen how D3D 12 improves CPU efficiency and gives more control to developers.
In Part 6 we discussed how Command Lists allow for effective multithreaded rendering in D3D
At GDC 2014 Microsoft announced what can be considered the most exciting news for PC Gaming in 2015. The next iteration of Direct3D, version 12.
Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.
I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.