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Parallel Universe Magazine - Issue 22, September 2015

Authored by admin Last updated on 12/12/2018 - 18:08
Forum topic

Hardware concern regarding 3D engine perf

Hello,

I have made a special 3D engine that use only the CPU and I have a performance issue (below 10 fps for min graphics element required).

Authored by いらきゅ Last updated on 10/08/2018 - 15:01
Article

Threading Basics for Games

by Jeff Andrews

Authored by Last updated on 01/24/2018 - 12:12
Blog post

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by Last updated on 06/14/2017 - 15:37
Article

Optimization of Image Processing Algorithms: A Case Study

High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Authored by Last updated on 03/28/2019 - 11:56
Blog post

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Authored by Last updated on 06/14/2017 - 15:46
Forum topic

Casting rays best practice suggestion

I am casting a large number of rays from a compact ray-casting source into a static geometry scene. This is not for rendering. The geometry may have a very large # of triangles.

Authored by vasci_ Last updated on 05/17/2018 - 16:08
Article

Data Decomposition: Sharing the Love and the Data

Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
Authored by admin Last updated on 02/08/2019 - 10:57
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Last updated on 01/24/2018 - 12:12
Article

Intel® Optimized Technology Preview for High Performance Conjugate Gradient Benchmark

Intel® Optimized Technology Preview for High Performance Conjugate Gradient Benchmark

Authored by Gennady F. (Blackbelt) Last updated on 01/23/2018 - 19:33