Session Videos from the Bay Area Android Fest

Authored by Josh Bancroft (Intel)

On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the

Last updated on 04/22/2014 - 16:28

Economic Climate still bumpy for Game Studios?

Authored by Matt Ployhar (Intel)
Over the last few weeks I’ve been doing some spring cleaning on my contacts database. Last updated on 06/15/2012 - 14:37

Megaloptura Update: Hot Tea

Authored by Randell Trulson
Like the snow material; while working on the game I needed a new material for one of the levels. Last updated on 06/15/2012 - 14:37

Web Browsers as Game Consoles. Got Tools?

Authored by Aaron Davies (Intel)
Do you remember the very first time you played a video game? My first game was Pong™. Last updated on 06/15/2012 - 14:37

Real-time filmmaking: Writer becomes Animator

Authored by john-martin-ii
This slab of the spectrum is a space where I share the POV of a real-time 3D frontiersman. Last updated on 06/15/2012 - 14:37

You need Intel graphics drivers with Intel GPA

Authored by artigupta (Intel)

If you have downloaded Intel Graphics Performance Analyzers and want to use it with Intel graphics chipsets you will also need to download the lates

Last updated on 08/08/2013 - 13:21

Megaloptura Update: Organic 3D Models

Authored by Randell Trulson
Last updated on 06/15/2012 - 14:37

Megaloptura Update : It's cold in the render box!

Authored by Randell Trulson
Last updated on 06/15/2012 - 14:37

Could PC Gaming be critical to our Nation’s future?

Authored by Matt Ployhar (Intel)
Last updated on 06/15/2012 - 14:37

What's in the future for Slates, Tablets, iPads?

Authored by Matt Ployhar (Intel)
I’ve been following these PC form factors for quite awhile now. They’ve actually been around for a very long time when one comes to think of it; at least a decade from what I can tell. Last updated on 06/15/2012 - 14:37