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Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Authored by admin Last updated on 01/24/2018 - 12:12
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Accelerating Deep Learning Based Large-Scale Inverse Kinematics with Intel® Distribution of OpenVINO™ Toolkit

Use Deep Learning Deployment Toolkit (DLDT) to deploy deep-learning algorithms to solve character Inverse Kinematics (IK) problems.
Authored by Tai Ha (Intel) Last updated on 09/19/2019 - 10:35