OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18

VR Optimization Tips from Underminer Studios

Authored by admin Last updated on 01/24/2018 - 12:12

Unreal* Engine 4 Optimization Tutorial, Part 4

The part 4 of this tutorial is on Optimization Viewmodes which include Light Complexity, Lightmap Density, Stationary Light Overlap, Shader Complexity, (& Quads), Quad Overdraw and LOD Coloration
Authored by Errin Miller (Intel) Last updated on 05/07/2019 - 18:30
Blog post

Top Ten Intel Software Developer Stories November

Announcing new IoT developer kits this month along with tips on which processor is right for your VR projects.
Authored by Carman, Vicky (Intel) Last updated on 06/24/2019 - 11:30
Blog post

Top Ten Intel Software Developer Stories March

Create a safe VR social environment and learn more about object detection specifically for drone videos.
Authored by Karissa Pagliero (Intel) Last updated on 12/12/2018 - 18:00

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Authored by Du Bois, Marissa (Intel) Last updated on 05/02/2019 - 11:21

Beyond the Edge of your Seat: Vreal* Puts the Audience in the Game

Vreal offers a new level of game-cast engagement for viewers with VR head­sets.
Authored by Jason Powell (Intel) Last updated on 05/09/2019 - 13:08