OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18


随着虚拟现实越来越流行,大量的虚拟设备出现在用户面前,Oculus Rift, HTV Vive, Sony PlayStation VR, Samsung Gear VR, 暴风魔镜,3Glasses等等,为VR做开发的游戏厂商也越来越多,还有很多创业团队业在为VR提供应用开

Authored by Huang, Chao (Intel) Last updated on 05/30/2018 - 07:00

VR Optimization Tips from Underminer Studios

Authored by admin Last updated on 01/24/2018 - 12:12

来自 Underminer 工作室的虚拟现实优化建议

Authored by admin Last updated on 01/24/2018 - 12:12



Authored by IDZSupport K. Last updated on 01/16/2019 - 00:48


Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
Authored by Susan Michalak (Intel) Last updated on 01/24/2018 - 12:12

Unreal* Engine 4 Optimization Tutorial, Part 4

The part 4 of this tutorial is on Optimization Viewmodes which include Light Complexity, Lightmap Density, Stationary Light Overlap, Shader Complexity, (& Quads), Quad Overdraw and LOD Coloration
Authored by Errin Miller (Intel) Last updated on 05/07/2019 - 18:30
Blog post

Top Ten Intel Software Developer Stories November

Announcing new IoT developer kits this month along with tips on which processor is right for your VR projects.
Authored by Carman, Vicky (Intel) Last updated on 06/24/2019 - 11:30