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OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18
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在Intel®平台上优化虚拟现实游戏性能

随着虚拟现实越来越流行,大量的虚拟设备出现在用户面前,Oculus Rift, HTV Vive, Sony PlayStation VR, Samsung Gear VR, 暴风魔镜,3Glasses等等,为VR做开发的游戏厂商也越来越多,还有很多创业团队业在为VR提供应用开

Authored by Huang, Chao (Intel) Last updated on 05/30/2018 - 07:00
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VR Optimization Tips from Underminer Studios

Authored by admin Last updated on 01/24/2018 - 12:12
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来自 Underminer 工作室的虚拟现实优化建议

Authored by admin Last updated on 01/24/2018 - 12:12
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实现极致的图形表现:通过CPU加强"星际迷航™:舰桥成员"的VR体验

得益于摩尔定律带来的计算能力增长,高沉浸感的VR体验才能够出现在消费级产品上,并使得虚拟现实(VR)成为近年最吸引市场目光的产品之一。但相比传统应用,VR应用存在高分辨率,高帧率和双目渲染等特性,对于计算资源的需求也比较高,为了实现高沉浸的VR体验,开发者必须充份发挥所有能利用的计算资源。然而,目前市面上大多数VR应用只强调GPU方面的优化,CPU的性能很多时候并没有被充份利用。

Authored by IDZSupport K. Last updated on 01/16/2019 - 00:48
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沉浸式虚拟现实体验指南

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
Authored by Susan Michalak (Intel) Last updated on 01/24/2018 - 12:12
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Unreal* Engine 4 Optimization Tutorial, Part 4

The part 4 of this tutorial is on Optimization Viewmodes which include Light Complexity, Lightmap Density, Stationary Light Overlap, Shader Complexity, (& Quads), Quad Overdraw and LOD Coloration
Authored by Errin Miller (Intel) Last updated on 05/07/2019 - 18:30
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Top Ten Intel Software Developer Stories November

Announcing new IoT developer kits this month along with tips on which processor is right for your VR projects.
Authored by Carman, Vicky (Intel) Last updated on 06/24/2019 - 11:30