by Chuck Desylva
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
by Geoff KochIntroduction
Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.
Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.