Well, maybe more essential than juicy, and rather treacherous than gory.
What I like most about Intel® Threading Building Blocks (TBB) library is its incessant evolution.
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.
It finally happened!
A week ago I started telling about a couple of new helpful features in the TBB 3.0 Update 4 task scheduler, and we talked about the support for
Though I wrote my previous TBB task scheduler blog just a few days after
Though Intel® Threading Building Blocks 3.0 Update 4 that introduces a concept of Community Preview feature has jus
Master threads isolation described in the first part of the blog was
This is the first of two blogs where I’m going to describe some of the problems that users of TBB 2.2 and earlier came across, and the changes in task scheduler behavior made in TBB 3.0 release in
OpenMP Threading and Intel IPP