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CPUs are set to dominate high end visualization

Authored by James R. (Blackbelt) Last updated on 03/21/2019 - 12:08
Article

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Authored by admin Last updated on 12/31/2018 - 15:00
Article

A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR

John Stone

Integrated Computer Solutions, Inc.

Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

Top Ten Intel Software Developer Stories | October

Learn to build a face access control solution, get horrified in a haunted high school, and be sure to register for the Intel® HPC Developer Conference this month.
Authored by Carman, Vicky (Intel) Last updated on 02/05/2019 - 10:48
Article

Enhancing User Experience: Krita Application Utilizing Multiple Cores on Intel® Architecture Platforms

Multiple cores and Intel HT Technology significantly improve the performance of processor-intensive computations. A performance gain of 4.37X is achieved when an animation is rendered using all cores in a 6Core system with Intel HT Technology turned on, compared to rendering the animation on one core. This visible and measurable performance gain translates to reduced waiting times by Krita...
Authored by admin Last updated on 01/30/2019 - 08:55
Article

Unreal Engine 4 Parallel Processing School of Fish

General Description of the Flocking Algorithm The implemented flocking algorithm simulates the behavior of a school, or flock, of fish. The algorithm contains four basic behaviors, which are combined to calculate the total position values, speed, and acceleration of each fish. In the proposed algorithm, the concept of weight coefficients was introduced to increase or decrease the influence of...
Authored by admin Last updated on 02/05/2019 - 11:00
Article

Parallel Techniques in Modeling Particle Systems Using Vulkan* API

This paper discusses and compares aspects of the implementation of a particle system using CPUs and GPUs supported by a Vulkan-based renderer example. The Vulkan* API is a collaborative effort by the industry to meet current demands of computer graphics. It is a new approach that emphasizes hiding the CPU bottleneck through parallelism, allowing much more flexibility in application structure....
Authored by admin Last updated on 12/31/2018 - 15:00
Blog post

Top Ten Intel Software Developer Stories March

Create a safe VR social environment and learn more about object detection specifically for drone videos.
Authored by Karissa Pagliero (Intel) Last updated on 12/12/2018 - 18:00
Article

Code Sample: Parallel Processing with Direct3D* 12

The idea behind this project was to provide a demonstration of parallel processing in gaming with Direct3D 12. It expands upon the results from the paper "A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR" (see References section) and extends the code there to contain a Direct3D 12 renderer. It also re-implements the previous...
Authored by admin Last updated on 12/31/2018 - 15:00
Article

Code Sample: Parallel Techniques in Modeling Particle Systems Using Vulkan* API

This code sample and accompanying article (see References below) discuss and compare aspects of the implementation of a particle system using CPU and GPU using a Vulkan-based renderer as an example. We recommend that you read the article while looking at the code. Make sure you have the examples downloaded and use your favorite code browsing tool.
Authored by admin Last updated on 12/31/2018 - 15:00